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Unity 5.4.2f2 layer
Unity 5.4.2f2 layer








unity 5.4.2f2 layer
  1. #Unity 5.4.2f2 layer plus
  2. #Unity 5.4.2f2 layer free

– You will need to modify existing C# codes if want to add custom features *v1.9 plus has override examples, so no need to modify original script so much – Drawing fast movements with custom brush won’t connect the lines as in brush mode *Fixed in v1.7 or so – Custom brush image is somewhat tilted? (if you want it to be straight, make it as tilted image originally) – Cannot draw all the way on image borders *Fixed in v1.7 or so

#Unity 5.4.2f2 layer free

– feel free to request / suggest other features! – Feature: Use splines for fast drawing curves (currently it becomes straight jumpy lines) – Feature: Fading paint strokes (and other dynamic canvas effects) – Feature: Image scaling options (otherwise image aspect ratio “breaks” on wide screens) – Feature: Display brush at finger positions using Gizmos using GL.Lines – Feature: Use webcam as live background *you can do this with transparent canvas and your own background webcam plane – Feature: Use webcam or camera roll to select image as canvas – Feature: Sprite shader version of canvas *I think ‘it just works’ already – Optimization: Use better algorithms for line drawing

unity 5.4.2f2 layer

– Feature: Confirmation dialog (on clearing image) – Cleaning up the sources, add more comments, add documentation for public methods – Option: To set line drawing resolution (to avoid gaps between circles when moving fast) įeature requests (and random ideas, with estimated progress percentage) – Option: Allow precise canvas location setting (if want to limit drawing to certain position on screen) – Feature: Custom brush with custom colors (selected color) – Feature: Save image (to local folder or web?) – Feature: Better User Interface, using new UI – Feature: CanvasWithMask “reversed”, draw in the overlay instead of back layer [ done *use TargetTexture to set which texture gets painted) – Optimization: Wrapping can be cleaned up a bit, tested on another project – Hide / Show user interface (would give more drawing area) *with new UI demo scene – Feature: Floodfill using mask only (not checking paint canvas) – Feature: LockingMask threshold value (to avoid artifacts) – Feature: Advanced Floodfill tool, fill based on mask *basically same as locking mask – Feature: Only paint inside current mask area (locking mask) – Feature: Use texture as drawable canvas (instead of extra layer only) done] – Feature: Transparency/Opacity : tested, works with custom brushes also.

unity 5.4.2f2 layer

– Feature: Custom brushes : already tested and it works, without brush texture scaling. – Feature: Texture as painting canvas mask/layer – Option: Minimum brush size (currently its fixed to 1) – Better palette handling (with proper color picker from gradient image) – Option: To not paint on top of black outlines – Feature: Basic Floodfill tool, fill directly into canvas Those are just guitextures, images can be replaced easily) – Basic UI included (see right side of the main image. – Multi-touch support (you can paint with 10 fingers or more if supported in device *have only tested 10 on ipad / android) List below is not updated, use Github Issues instead : Latest Update:, this is now free in asset store! Current features: Simple touch paint program, optimized for mobiles.










Unity 5.4.2f2 layer